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BESM SECOND EDITION PDF

The two-time Origins Award nominated multi-genre Japanese anime RPG is now available in a more compact Revised Second Edition format! BESM is inspired. From the back cover: In the myriad realms of imagination there are an infinite number of worlds waiting to be discovered. BESM Second Edition helps you. Guardians of Order: Big Eyes, Small Mouth () A generic engine focusing on the “anime” medium. The game uses the Tri-Stat system in its D6 iteration.

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Big Eyes, Small Mouth a. BESM first appeared in August ofbilling it self as the anime role-playing game. Aside from multiple anime related sourcebooks Sailor Moon, Tenchi Muyo! Many of these sourcebooks contain interesting and useful characters, and the Tenchi Muyo! Note that due to the nature of BESMcharacter abilities are somewhat more abstracted than in a system such as HERO or GURPSso derived results are not absolutes, and are subjective to the wishes and desires of the person doing the translation.

This conversion information is only valid for people characters, not mecha. Mecha notes will have to wait until The Ultimate Vehicle is released. There are several works around for this:. This is a very subjective stat.

The BESM game scale for combat works out like this: A combat round is seconds. For convenience there are presumed to be 15 rounds per minute. Thus, 1 round is about 4 seconds. However Extra Attacks can increase the number of attacks per round up to 6 extra attacks per round for a total of 7 attacks per round. This comes out to attacks per minute 7 x 15 which is somewhat beyond the Hero maximum of 60 12 SPD x 5 12 second Turns.

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Naturally, this is very subjective, and probably not very accurate. Thus, a normal human can run 20 meters in seconds. If we pretend that a round is 4 seconds, we get 60 meters every 12 seconds. A SPD 3 Hero character runs 72 meters. The only drawback is that any strong character is automatically a fast runner. Movement is also altered by such things as the Speed Special Attribute.

In this case, look at the kph of the attribute and convert from there based on the character’s speed.

Big Eyes, Small Mouth (Second Edition) Series

The same formula can be used for Flight or Swimming. For a baseline human, this is 4 meters per round, or 12 meters per 12 seconds. In Hero, a baseline normal can swim at 8 meters per Turn 2″ x 2 Noncombat x 2 Phasesand a three SPD character can swim at 12 meters. This matches up fairly well, and shouldn’t altered unless the character has the Swimming Attribute. On a final note concerning Movement, BESM states that if a character that can move at X kph out of combat, then they move at that same value in beesm per round in combat.

This can help determine over all Flight speed and Noncombat multiples when translating to Hero. Damage in BESM breaks down in 5 point increments usually. For example, a pistol does 5 points of damage, a katana does 10, and so on. As an example, Ryoko from the Tenchi Muyo! This equals about 5d6 of Hand Killing Attack. Stops 10 points, equal to an APC Level 2: Doing a little research among various Hero resources such as Golden Age of Champions and Danger International gives us the following results Note: For Armor, one should use the results as given bes.

However, Ryoko in BESM can do a max of 60 points of damage with her energy sword, so she couldn’t touch the character with that 90 point Force Field anyway.

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Thus, the numbers may secobd. As always, your results may vary. These DEF numbers allow us to double check the damage values for attacks.

As stated, Ryoko can do 60 points of damage with her beam sword. This comes out just about right. When converting read over both the character write-up and the power in the BESM rulebook in order to get an idea for the exact method to convert the Attribute.

The following are only suggested translations for the Attributes. Special Attributes need to be examined on a case-by-case basis and translated depending on the specifics of the character and the Attribute in question.

Is BESM suitable for character optimization? – Role-playing Games Stack Exchange

Most of the Special Attributes are fairly self-explanatory, but the exact mechanics depend on the character with the Attribute. These are fairly normal, everyday skills. Bsem enough, in BESM the cost of these skills varies on the genre. For example, in a martial arts campaign, and and all combat skills are expensive, while in a teenage romance game it’s cooking and sports among others.

The suggested HERO skills are just that, suggestions. Note that having just a editioon level in a skill is about equal to a HERO This are normal, everyday problems and disadvantages. As will all other Attributes and Skillsthe following is only a suggestion, and examination of both the character in question and the rulebook is a must.