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Buy Designing Interactive Systems: A Comprehensive Guide to HCI and Interaction Design 2 by Prof David Benyon (ISBN: ) from Amazon’s. Designing Interactive Systems: A Comprehensive Guide to Hci, Ux & Interaction Design | David Benyon | ISBN: | Kostenloser Versand für alle. Designing Interactive Systems: People, Activities, Contexts, Technologies | David Benyon, Susan Turner, Phil Turner | ISBN: | Kostenloser.

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Geben Sie Ihre Mobiltelefonnummer ein, um die kostenfreie App zu beziehen. This makes it suitable for beginners with a less technical background as well as advanced students of HCI and can be used at all stages of the curriculum for courses in this dynamic field.

The book focuses on and explores this emerging discipline by bringing together the best practice and experience from HCI and interaction design ID. The approach takes traditional human-centred concepts from HCI, but recognizes that we have gone beyond computers and are concerned with designing engaging interactions between people and a wide range of devices, products and systems.

New areas explored include information appliances, supported cooperation and ubiquitous computing and systems. It is suitable for beginners as well as advanced students of HCI and can be used at all stages of the curriculum. Authoritative in its coverage, the book draws on the authors’ extensive experience in research and teaching.

Designing Interactive Systems

A self-contained introduction to the area is followed by a systematic discussion of the influence of human psychology on the design of interactive systems, illustrated by many real-world examples. Next, a practical, scenario-based design method and techniques are presented. Later sections treat hot topics such as affective computing, social ebnyon and computer-supported cooperative work. A range of current methods, including contextual design and the latest thinking in evaluation, are treated in detail.


These more advanced, research-led chapters encourage the reader to reflect critically on desigjing domain as a whole. The book explores this continually developing discipline by bringing together the most useful aspects of established practice with newer perspectives.

The approach recognizes that we have gone beyond computers in the workplace and are concerned with designing engaging interactions between people and a wide range of devices, products and systems. This book is highly suitable for those studying HCI as part of a course in Software Engineering, Computer Science or similar subjects, and ideal for Human Computer Interaction students and professionals needing to know more about this field.

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Hier kaufen oder eine gratis Kindle Lese-App herunterladen. Synopsis Designing Interactive Systems: Appropriate for students of all levels as well as interacitve working in industry.

Running case-studies a home information system and a VR training environment bring to life the complex real-world nature of HCI problems and demonstrate how they can be resolved. Full-colour interactivr with a variety of engaging pedagogical features such as challenge questions and real-world examples to help students in their learning and understanding and encourage them to think for themselves. Sagen Sie Ihre Meinung zu diesem Artikel. Die hilfreichsten Kundenrezensionen auf Amazon.

Designing Interactive Systems, 4th, Benyon, David | Buy Online at Pearson

The field of Human Computer Interaction spans a gamut of disciplines, which can be readily appreciated by this book. There is an interplay which of course involves technology as the most obvious factor. The ability to design hardware and software is crucial. Software is covered more fully than hardware, with several chapters on information spaces.


A reflection of software being more malleable than hardware, at least in principle. Website design gets its share of attention, with the primary problem being one of navigating easily through a website.

Electronic communication modalities are also covered. But Instant Messaging and video-based modes also.

Where the latter elides into the concept of a CAVE or 3d immersive environment. If you are already into one of the Massive Multiplayer games, then some of the ideas will be familiar. But the text also devotes space to the psychology of the humans who will be using such systems.

There is a brief recap of cognitive psychology; mostly to discuss various models of perception and memory interactjve. This matters when designing systems, like virtual reality devices or even just a “normal” 2d GUI.

Of all the chapters, the biggest stretch seems to be that on affective computing. This involves inducing emotions like pleasure or disgust in a user. Or simulating it in a software agent with which you interact. I’m not saying the chapter is wrong, mind you.

But that for many readers, it will be a far remove from whatever systems design considerations you have to work with. Gehen Sie zu Amazon.

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